(selected) playlist

 

ARTICLES [peer-reviewed]


van der Graaf, S. (2015). Imaginaries of Ownership; the logic of participation in the moral economy of 3D software design. Telematics and Informatics, special issue Ethics in the information Society. Elsevier. vol. 32, number 2. 400–408.(see here).

Veeckman, C. and van der Graaf, S. (2015). The City as Living Laboratory: A Playground for the Innovative Development of Smart City Applications. Technology Innovation Management Review. vol.5, number 3. 6-17.(see here).

van der Graaf, S. (2014). Smarten Up! Open Data, Toolkits and Participatory Governance in the Social City. Communications & Strategies. IDATE: DigiWorld Economic Journal. vol.96, number 4. 35-52.(see here).

van der Graaf, S. & Veeckman, C. (2014). Designing for Participatory Governance: Assessing Capabilities and Toolkits in Public Service Delivery. Info: The Journal of Policy, Regulation and Strategy for Telecommunications, Information and Media. Emerald Insight. vol. 16, number 6. 74-88.(see here).

Passani, A., Monacciani, F., van der Graaf, S., Spagnoli, F., Bellini, F., & Dini, P. (2014). SEQUOIA: A methodology for the socio-economic impact assessment of Software-as-a-Service and Internet of Services research projects. Research Evaluation. Oxford: Oxford University Press. vol. 23, number 2. 133-149. (see here).

van der Graaf, S., and Vanobberghen, W. (2013). At Home in Brussels: Professional mobility as a service. First Monday. vol. 18, number 11-4 November. (see here).

van der Graaf, S. (2012). Get Organized At Work! A look inside the game design process of Valve and Linden Lab. Bulletin of Science, Technology & Society, London: Sage. vol. 32, number 6. 477-485. (download).

van der Graaf, S. (2012). Modonomics: Participation and Competition in Contention. Journal of Gaming and Virtual Worlds. Bristol: Intellect Ltd. vol. 4, number 2. 119-135. (see here). (download).

van der Graaf, S. (2008). Your Second Life: ComMODifying Inventory Toolkits. In: International Journal of Knowledge, Culture and Change Management. New York: CGP. vol. 7, number 12. 35-42. (see here).

Nieborg, D. B., and van der Graaf, S. (2008). The Mod Industries? The Industrial Logic of Non-market Game Production In: European Journal of Cultural Studies, London: Sage. vol. 11, number 2. 177-195.(download).

van der Graaf, S. (2004). Blogging Business: SuicideGirls.com. M/C - Media and Culture, special issue Porn, vol. 7, number 4. (see here).


[in preparation]

van der Graaf, S. From Advertainment to Platformization. A Technocapitalist Tale of Passion and Consumption.

van der Graaf, S. The Politics of Wearable Computing, Participation and Schizophrenia Treatment.


BOOK CHAPTERS [peer-reviewed]

van der Graaf, S. (2015). Social Media. In: Mansell, R., & Ang, P. H. (Eds.). The International Encyclopedia of Digital Communication and Society, Wiley Blackwell-ICA Encyclopedias of Communication. Malden and Oxford, UK: Wiley-Blackwell. 1014-1026.

Livingstone, S., and van der Graaf, S. (2015). Media Literacy. In: Donsbach, W. (Ed.). The Concise Encyclopedia of Communication. Malden and Oxford, UK: Wiley-Blackwell. 360-361.

van der Graaf, S. (2014). Much Ado About Keanu Reeves: The Drama of Ageing in Online Fandom. Ashgate Research Companion to Fan Cultures. In: Duits, L., Zwaan, K., & Reijnders, S. (Eds.). Farnham, UK: Ashgate Publishing Limited. 35-48. (see here).(download introduction).

Vanobberghen, W., and van der Graaf, S. (2014). Smart City Service Creation and the Living Lab Approach: a Testimony from the EPIC project. In: Smarter Cities: for a bright sustainable future - a global perspective. Alan Shark, Sylviane Toporkoff & Sebastien Levy(eds.). Public Technology Institute and ITEMS International: Washington DC. Chapter 26. (see here).

Livingstone, S., and van der Graaf, S. (2008/2010). Media Literacy. In: Donsbach, W. (Ed.). International Encyclopedia of Communication. Malden and Oxford, UK: Wiley-Blackwell. (download v 2008 or download updated v 2010).

van der Graaf, S., and Cobarr, G. (2008). The Second Life of Analogue Players in a Digital World. In: Knowledge Management: Research & Applications. Alex Koohang & Keith Harman (eds.). Santa Rosa, CA: Informing Science Press. 21-55. (see here).

Washida, Y., van der Graaf, S., and Keeris, E. (2006). Media Life Cycle and Consumer-Generated Innovation. In: Information Communication Technologies and Emerging Business Strategies. Shenja van der Graaf and Yuichi Washida (eds.) Pennsylvania: Idea Publishing. 280-305.    (download). (Reprinted in: Information Communication Technologies: Concepts, Methodologies, Tools, and Applications. Craig Van Slyke (ed.). Hershey: Information Science Reference. 638-655.).

van der Graaf, S. (2006). Preface. In: Information Communication Technologies and Emerging Business Strategies. Shenja van der Graaf and Yuichi Washida (eds.) Pennsylvania: Idea Publishing. vi-xv.

van der Graaf, S. (2004). Viral Experiences: Do You Trust Your Friends? In: Contemporary Research in E-Marketing, University of Washington. ed. Sandeep Krishnamurthy. Pennsylvania: Idea Publishing. 166-185. (download).


[in preparation]

van der Graaf, S. and Fisher, E. (in press). The Imperative of Code: Labour, regulation and legitimacy. (2017) (Pamela Meil & Vassil Kirov (eds), The Policy Implications of Virtual Work. Palgrave).


BOOKS [peer-reviewed]

van der Graaf, S., and Washida, Y. (eds.)(2006). Information Communication Technologies and Emerging Business Strategies. Pennsylvania: Idea Publishing Group. (more info) (buy).


[in preparation]

van der Graaf, S. ComMODify! Game Development at the Crossroads of Commerce and Community (2017)(contracted by Palgrave MacMillan UK).


BOOK REVIEWS[peer-reviewed]

van der Graaf, S. (2011). Making Virtual Worlds: Linden Lab and Second Life by Thomas M. Malaby. International Journal of Cultural Studies, London: Sage. vol. 14, number 1. 115-116.

van der Graaf, S. (2002). Crypto Anarchy, Cyberstates, and Pirate Utopias by Peter Ludlow. Medienwissenschaft. Marburg: Schueren Verlag. vol. 4, number 2. 549-550.

van der Graaf, S. (2001). Is Regulation Still an Option in a Digital Universe? by Tim Lees, Sue Ralph and Jo Langham Brown (eds.), Medienwissenschaft. Marburg: Schueren Verlag. vol. 3, number 1. 377-379.

van der Graaf, S. (2000). Review of MacCabe, C. (2000) The Eloquence of the Vulgar. Scope On-Line Film Journal, University of Nottingham.


INTERVIEWS & EXPERT CONSULTATION

‘Meisjes en de Wetenschap’ (13 October 2015). At:Straffe Madammen. (see here).

‘Personal Information-Driven Markets’(July-August 2015). At: European Commission, COST, Brussels, Belgium. [Expert]

‘Prendre son temps devient le nouveau leitmotiv de la smart city’ (21 November 2014). In: L'Atelier. (see here).

‘MultiDisc.- Shaping the ‘multiple disciplinary’ approach in the Digital Agenda for Europe-relevant sections of H2020’ (24-25 April 2014). At: Institute of European Studies, Vrije Universiteit Brussel. (see here). [Expert]

‘Citizens Science and Smart Cities’ (5-7 February 2014). At: European Commission, Joint research Centre - Digital Earth and Reference Data Unit, Ispra, Italy.(see here).(report). [Expert]

‘Manager worden kan altijd nog’ (3 September 2013).(see here).

‘Doing Business in the Digital Age’(Aug 2012 - Feb 2013). European Commission Directorate General for Enterprise and Industry - Deloitte, Diegem. (see here). [Expert]

‘Europees Platform voor Intelligente Steden’. In: Themabijlage ‘Stad van de Toekomst’, De Standaard. (number 2, June 2012).

‘Conditions of Access Regulation to Promote the ICT Sector’ (October 2011). At: VIth Regulatory International Workshop, Comisión de Regulación de Comunicaciones, Cartagena, Colombia. [Expert]

‘Twitter’. In: HP/De Tijd (23 February 2009).

‘Q&A user-driven innovation in software development’ podcast with Zachary McCune (25 July 2008).

‘Leeftijdscontrole voor Profielensites niet Haalbaar’. In: Emerce(28 November 2008). (see here).

‘Obama’s Fanclub NL’. In: HP/De Tijd (6 June 2008).(see here).

‘Get a (New) Life’. In: Marie Claire (UK) (September 2007).

‘The Risks of Online Social Networks for Teens. In: BBC Radio: The Asian Network (25 May 2007).


MA THESIS

van der Graaf, S. (1999). ‘My Face is Never was’. Exploring the Textual Construction of the Celebrity - Productive Intersections of the Actor, Institutions, and Audiences. Utrecht: Utrecht University (abstract) (see here for full draft).


PHD DISSERTATION

van der Graaf, S. (2009). Designing for Mod Development – User Creativity as Product Development Strategy on the Firm-Hosted 3D Software Platform. London: LSE (abstract) (acknowledgments) (toc) (chapter 1).(see here for full draft). *Awarded as part of LSE Historic Theses Project for its historical significance, and the contribution it has made to the development of thought across the School.


POPULAR ARTICLES AND SHORT PIECES [peer-reviewed]

van der Graaf, S. (2011). Het Oog. Vrijetijdstudies. Breda: NRIT Media. vol. 4.

van der Graaf, S. (2008). Valuable Games. MIT C3 Weekly Update.

Nieborg, D. B., and van der Graaf, S. (2007). Studio Profiel: Valve Corporation. GMR. Haarlem: HUB Uitgevers. (download).

van der Graaf, S. (2007). Digital Natives. MIT C3 Weekly Update.

van der Graaf, S. (2007). Bands and Brands. MIT C3 Weekly Update.

van der Graaf, S. (2006). Response to Jason Mittell. MIT C3 Weekly Update.

van der Graaf, S. (2006). The Changing Nature of Media Literacy. MIT C3 Weekly Update.

van der Graaf, S. (2006). On Developers, Publishers and Gamers: Knowledge Management in the Game Industry. MIT C3 Weekly Update.

van der Graaf, S. (2004). You’re So Money Baby - Blogging Business of the SuicideGirls. Tekka.net, vol 2, number 1. (see here).(download).

van der Graaf, S. (2000). Okinawa Actor’s School. HILL. Tokyo: Nihon Ichiban.

van der Graaf, S. and de Valck, M.(1997). Willy Mullens and the Utrecht fire brigade film (1918), Utrecht: Netherlands Film Festival.

de Valck, M. and van der Graaf, S. (1996). Family Viewing Seminar, Amsterdam: International Documentary Festival Amsterdam (IDFA).


PRESENTATIONS, PANELS AND KEYNOTES

‘Why Smart Cities should be Wise to Security’(2016). Smart Police, ASTRID User Days, Sint-Truiden, Belgium

‘The Politics of Design, Participation and Schizophrenia Treatment; Here comes the revolution?’(2016). XX. Itinerant Conference of Hungarian Psychiatric Association, Budapest, Hungary

‘Open Laws, Open Data & Open Government’ (2016). 19. Internationales Rechtsinformatik Symposion, Universitat Salzburg, Rechtswissenschaftliche Fakultat, Austria

‘What is so ‘Smart’ about Smart (City) Governance?’ (2015). Master Class 2015 on EU Cohesion Policy, Brussels Center for Urban Studies, Belgium

‘The Politics of Governance, Citizen Participation and the City; here comes the revolution?’(2015). Smart City Symposium, Vrije Universiteit Brussel, Belgium

‘Personal Data Value Networks: The case of online advertising’(2015). Amsterdam Privacy Conference, Commercial value of privacy track, University of Amsterdam, NL. With Jonas Breuer and Rob Heyman.

‘Governance, Legitimate Vulnerability and the City’ [keynote](2015). 11th International Conference Internet, Law & Politics, Regulating Smart Cities, School of Law and Political Science, Barcelona, Spain.

‘Usable Trust: Grasping trust dynamics for online security as a service’ (2015). International Conference on Human-Computer Interaction (HCII), Los Angeles, USA. With Wim Vanobberghen. In: Human Aspects of Information Security, Privacy and Trust (Lecture Notes in Computer Science) eds. Theo Tryfonas & Ioannis Askoxylakis. Springer: Heidelberg. 271-286. (see here). [conference paper]

‘Profit-Maximizing Trustworthiness Level of Composite Systems’ (2015). International Conference on Human-Computer Interaction (HCII), Los Angeles, USA. With Costas Kalogiros. In: Human Aspects of Information Security, Privacy and Trust (Lecture Notes in Computer Science) eds. Theo Tryfonas & Ioannis Askoxylakis. Springer: Heidelberg. 357-368. (see here). [conference paper]

‘Computing Trust Levels Based on Users’ Personality and Observed System Trustworthiness’ (2015). 8th International Conference on Trust & Trustworthy Computing(TRUST 2015), Crete, Greece. With Michalis Kanakakis. In: Trust and Trustworthy Computing (Lecture Notes in Computer Science), eds. Mauro Conti, Matthias Schunter & Ioannis Askoxylakis. Springer: Cham. 71-87.(see here). [conference paper]

‘City of Data’ [keynote](2014). DigiWorld Summit, Mobility Reloaded, Montpellier, France.

‘Participatory Culture? Tales of Transparency in Corporate Surveillance (2014). Conference-atelier sur la Gouvernance des Transformations Numeriques, Social Sciences and Humanities Research Council, School of Management, l’Universite du Quebec, Montreal, Canada.

‘Impact4You’ (2014). CAPS2014, The first international event on Collective Awareness Platforms for Sustainability and Social Innovation, Brussels, Belgium.

‘From Participatory Culture to Prosumer Capitalism’ (2014). With Pieter Verdegem. Social Media and the Transformation of Public Space, University of Amsterdam and Royal Netherlands Academy of Science, Amsterdam, Netherlands.

‘The City as Living Laboratory: A Playground for the Innovative Development of Smart City Applications’ (2014). With Carina Veeckman. 20th ICE Conference, IEEE TMC Europe Conference, Bergamo, Italy. In: Engineering, Technology and Innovation (ICE), 2014 International ICE Conference (pp. 1-10). IEEE.(published - see here).

‘The Life and Times of Online Trust’ (2014). 25th Regional Conference of the International Telecommunication Society, Brussels, Belgium.

‘Assessing Participatory Governance in the City: The intersection of toolkits, local knowledge and multiple participants in Athens and Ghent’(2014). EuroCPR, Brussels, Belgium.

‘Citizens Privacy in Smart Cities: A Prerequisite for Social Engagement’[keynote](2014). IoT as a Proponent of New Business Models and Social Engagement, Future Internet Assembly (FIA) - Reshaping Infrastructure for Innovation, Athens, Greece. 

‘Stakeholder Engagement for Intelligent(er) Cities?’ (2014). Citizens Science and Smart Cities, European Commission, Joint research Centre - Digital Earth and Reference Data Unit, Ispra, Italy.

‘EPIC: A holistic approach for smart city services’ (2013). CMI’s 6th Annual International Conference: Developing the future ICT infrastructure technologies, markets, and policies, Aalborg, Copenhagen, Denmark. [Menychtas, A., Kranas, P., van der Graaf, S., Vanobberghen, W., Schade, U., Coote, R., and Dirkx, M.].(download).[conference paper].

‘Usable Trust’[keynote](2013). IT Utilities; Trust and Security, RCUK Digital Economy Programme, University of Southampton, UK.

‘Securing and Matching Interests; Sensitive Reviewing’ (2013). Preservation and Presentation of the Moving Image, University of Amsterdam, Netherlands.

‘The Digital Remake of Hollywood? The role of audiences, filmmakers and the way we tell stories’ (2013). Research Dialogues, London School of Economics, London, UK.

‘The Evolution of Digital Labour’ (2013). ILPC, Rutgers University, School of Management and Labor Relations, New Brunswick, USA.

‘Living Labs in a City Environment’ (2012). EERA Smart Cities, ENEA Headquarters, Rome, Italy.

‘The Social Shaping of Privacy Enhancing Technology’ [chair] (2012). For Your Eyes Only: Privacy, Empowerment and Technology in the Context of Online Social Networks, EMSOC, IWT, Brussels, Belgium.

‘Organizational Dynamics at Play: Implications for game design’(2012). Association for Cultural Economics International, Business Studies at Doshisha University, Kyoto, Japan. [abstract]

‘Participation Inc.’(2012). Users and Innovation in New Media - New Media and Society in Europe, Vrije Universiteit Brussel, Belgium

‘Frameworks for Innovation’ [panel] (2011). ITU Telecom World, Geneva, Switzerland.

‘Market Dynamics and New Ecosystems’ (2011). VIth Regulatory International Workshop - Conditions of Access Regulation to Promote the ICT Sector, Comisión de Regulación de Comunicaciones, Cartagena, Colombia.

‘Is there a Need for a Cloud Platform for European Smart Cities?’ (2011). eChallenges 2011. [Ballon, P., Glidden, J., Kranas, P., Menychtas, A., Ruston, S., and van der Graaf, S.(download). [conference paper].

‘Future Internet, Living Labs and Open Innovation’ (2011). EMEA Government Industry Interconnect: Open Innovation and Interoperability in the Public Sector, IBM, Rüschlikon, Switzerland.

‘Designing for Spreadable Marketplaces’ (2010). Tallinn Summer School Workshop in Creative Industries, Tallinn University Baltic Film and Media School and Stockholm School of Economics, Tallinn, Estonia.

‘ComMODification @Play’ (2010). Tallinn Summer School Workshop in Creative Industries, Tallinn University Baltic Film and Media School and Stockholm School of Economics, Tallinn, Estonia. (download).

‘Business Design: Embracing the flow’ [Keynote] (2010). Workshop Knowledge Workers: The Consumer of the Future’, Philips Consumer Lab, University of Twente, Drachten, Netherlands.

‘X Factor: User Participation in a Commercial Context’ (2010). Workshop Educational Challenge: Innovation in Creative Industries, Tallinn University Baltic Film and Media School and Stockholm School of Economics, Tallinn, Estonia. (see here).

‘Jeugd 2.0: Mythes rondom Jongeren en Online Gebruikersparticipatie, Innovatie en Kennisverwerving Uitvergroot en Doorgeprikt’ (2008). ECP, Ministry of Economic Affairs, Den Haag, Netherlands.

‘Viral Media: How’s and Why’s’ (2008). CMS Colloquium (moderator), MIT, Cambridge, USA.

‘Designing for Mod Development’ (2008). Luncheon Series at Berkman Center for Internet & Society, Cambridge, USA. (download)

‘The Dilemma of Games: Moral Choice in a Digital World’ (2008). Berkman@10, Cambridge, USA. With Gene Koo. (see here).

‘Just 1 m0re level…’ (2008). Berkman Center for Internet & Society, Cambridge, USA. (download).

‘On Engines and Interfaces: Liberating Business Models and Copyright’ (2008). MIT Critical Policy Studies of China, Cambridge, USA.

‘Participatory Web: Creativity, Confidence and Convergence’ (2007). Technology Foresight Forum, OECD and Industry of Canada, Ottawa, Canada. (see here).

‘Spill Over Practices of Virtual Markets in a Global Context’ (2007). Hakuhodo Foresight, Tokyo, Japan.

‘Cabalizing the Labour Processes in Game Software Development’ (2007). International Labour Process Conference, Amsterdam. With Keith Randle. (download).

‘Reality Check 2.0: Changing the Way YOU Think of US’ (2006). MIT, Cambridge, USA.

‘Media Industries in the Digital Age: Innovative Market Creation Strategies’ (2006). Hakuhodo / MIT C3 Conference, Tokyo. (download).

‘The Expansion Pack Economy’ (2006). Popular Culture Association National Conference, Atlanta, USA. With David B. Nieborg.

‘Management of Technology and Cultural Change in the Entertainment Industry’ (2005). Joint workshop of University of Westminster, Goldsmiths College, LSE, London, UK.

‘From Consumers to Users’ (2004). Harvard Extension School, Harvard University, Cambridge, USA. (download).

‘Ad Culture: A Cultural Practice of Brand Experiences’ (2003). Oxford Internet Institute, Oxford University, Oxford, UK.

‘Together We Brand: An Army of Gamers’ (2003). University of Amsterdam, Netherlands. With David B. Nieborg.

‘Together We Brand: America’s Army’ (2003). DIGRA, Level Up Conference, Utrecht, Netherlands. With David B. Nieborg. [van der Graaf, S., and Nieborg, D. B. (2003). Together We Brand: America's Army. In: Digital Games Research Conference Proceedings. eds. Marinka Copier & Joost Raessens. Utrecht: Utrecht University. 324-338. (download).[conference paper].

‘Celebrity Culture: The Dialectics of Conflict and Consensus Relations in the Hollywood Industry’ (2000). University of the Sacred Heart, Tokyo, Japan.


REPORTS, RESEARCH MEMOS, AND WHITE PAPERS

van der Graaf, S. (2014). The Fabric of Social Media: An introduction. Media@LSE Working Paper Series. (download).

Coenen, T., van der Graaf, S. & Walravens, N. (2014). Firing Up the City? A Smart City Living Lab Methodology. Interdisciplinary Studies Journal with The World Bank, vol.3, number 4,118-128 (unrefereed) (download).

Vanobberghen, W., van der Graaf, S., Custodio, A. & Tommis, M. (2013). Smart City Service Creation and the Living Lab Approach: Benefits and Challenges. (download). [white paper].

van der Graaf, S. and Clippinger, J. (2012). Data Driven Urban Infrastructures and Trust Frameworks. Institute for Data Driven Design (ID3), MIT Media Lab Hub.(download).[white paper].

Dini, P., Passani, A., van der Graaf, S., Bellini, F., Monacciani, F., & Spagnoli, F. (2012). The Socio-Economic Impact Assessment of IoS Research Projects. (download).[white paper].

van der Graaf, S., Ramirez Reyes, M., Long, G. (2010). Doctor Who. Confidential, USA.[report].

van der Graaf, S. (2010). You and OurSpace. C3 Research Memo, MIT, USA. (executive summary)(full).[research memo]

van der Graaf, S. (2007). Spill Over Practices of Virtual Markets: The ComMODification of Inventory Toolkits in a Global Context. Hakuhodo Foresight. Tokyo. In Japanese.[report].

Nieborg, D., van Brussel, S., and van der Graaf, S. (2007). Joystick Cinema - Een Marktonderzoek naar de Relatie tussen Culturele Indie Games en Arthouse Films. Submarine - A Cross-Media Production Studio. Amsterdam.[report].